customisable [customizable, -USA] - Übersetzung nach Englisch
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customisable [customizable, -USA] - Übersetzung nach Englisch

1994 RACING VIDEO GAME
Cruisin usa; Cruising USA; Crusing USA; Crusin' USA; Cruisin' USA; Cruisn USA
  • Arcade version screenshot
  • Arcade version

customisable [customizable, -USA]      
(adj.) = adaptable a las necesidades del usuario
Ex: The method consists of a weighted scoring technique based on a customisable criteria hierarchy.
customer         
RECIPIENT OF A GOOD, SERVICE, PRODUCT OR IDEA OBTAINED FROM A SELLER VIA A FINANCIAL TRANSACTION
Customers; Clientele; Internal customer; Customer account; Internal customers; Market (customers); Industrial customer; Intermediate customer; Ultimate customer; Trade customer
(n.) = cliente, usuario
Ex: New data base items are sent to customers on magnetic tape.
----
* customer base = clientela, usuarios
* customer care = atención al cliente
* customer-centred [customer-centered, USA] = centrado en el cliente
* customer driven [customer-driven] = determinado por el usuario, guiado por el usuario
* customer focused [customer-focused] = centrado en el usuario, orientado hacia el usuario
* customer loyalty = lealtad del cliente
* customer service = servicio de atención al cliente
* customer service department = departamento de atención al cliente
* customer support = atención al cliente
* customer survey = estudio de usuario
* loyal customer = cliente leal
* satisfied customer = cliente satisfecho
* the customer is always right = el cliente siempre tiene la razón
customise [customize, -USA]      
(v.) = adaptar
Ex: The system has to be customised to suit any specific application so that it suits the demands of the microcomputer with which it is being used.

Definition

Personalize
·vt To make personal.

Wikipedia

Cruis'n USA

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Cruis'n USA is branded as the first release of the "Ultra 64" platform collaboration between Midway and Nintendo, although it was based on the Midway V-unit arcade hardware, predating the Killer Instinct arcade hardware which would become the Nintendo 64. The home port was published by Nintendo as part of the deal.

The arcade version was critically and commercially successful, drawing favorable comparisons to Sega's Daytona USA. The Nintendo 64 version received poor reviews, but was also commercially successful. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.